![]() I fear that one problem might be console users just are not well represented here. Consistency feels off and makes for a frustrating experience. But for whatever reason the weather pain has zero range at all and only seems to work on items right next to the player. Some ranged items like the ice staff, telelocator staff and boomerang appear to seek the target in the direction the player is facing. Even a radius selection like small, medium or larger (default) would feel amazing. If you could dial that back via a setting it would help in fights like Fuel Weaver. ![]() The Lazy Explorer seems to seek a specific distance from the player and then adjusts based on the map in the area. I get that some things with controllers will never be entirely resolved, like the Lazy Explorer or Star Caller Staff will never have pinpoint accuracy, but it would be nice if I could toggle a range limit for items that have a fixed maximum range. Certainly a simply button flip for the A/B X/Y would be even simpler. Button mapping feels like one of the easiest fixes of all (unless they hard-coded the button name in all of the popups). It would be a shame if they never take the time to implement some basic fixes to make this game more accessible for controllers. A lot of money and effort went into porting to the Switch and continues with updates to all three consoles. I hope that one of the "2 Core Game Enhancement Updates" gives some serious attention to console game play. Obviously it would be even better to have complete control over button layout but I think this a fair compromise for the moment and would be a small step in the direction at least. ![]() I ask to at least allow us to swap the controls of A and B so that the controller layout follows suit with other console versions. This makes it unnecessarily difficult to swap between the controls of DST on consoles like ps5 and the controls of the switch version for absolutely no reason. The face button on bottom is to hammer, teleport, mount beef etc and the button on the right is the one used for picking up items. On the switch version this layout is flipped. (this would be O on PlayStation, and B on Xbox) On other consoles/PC the default controller layout is the bottom face button is the one used to pick up items( X for PlayStation or A for Xbox), the face button on the right is used for actions like hammering, teleporting, mounting beefalo, etc. Please allow us to swap the button functions of A and B. ![]()
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